Join our Discord! More to come, soon! Announcement There hasn't been any substantial Updates to Riven. Become a patron. Donate with PayPal. I mean, being armored makes things easy. But having people clothes makes you look even more intimidating…. To keep my list as SFW as possible.
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This can simplify the mission further. Using an Odonata can trivialize this challenge. Getting close to a group and using Repulse, you can kill many Condrocs at once. You can use Energy Amplifier to broaden the area Repulse covers. Kill X Dargyn Pilots before they hit the ground. Simply destroying a Dargyn and the pilot simultaneously with an AoE weapon does not count, however killing the pilot with a Sniper Rifle while they are in mid-flight does work.
Modifiers include while aim gliding, being alone, while sliding. Mesa 's Peacemaker or Ash 's Blade Storm abilities can make this trivial. The way to complete the "while sliding"-modifier is to hold down the slide button first and then activate Peacemaker. Throwing the Pilots into the air with Void Dash and killing them before they hit the ground also counts towards the challenge.
The ground vents on Jupiter will help to prolong aim glide time. Zephyr is highly recommended, but it is possible to do without her. Ivara 's Prowl can aid in scoring headshots undetected, as well as raising their damage. Using a sniper rifle and an Itzal as Penumbra allows players to cloak and avoid detections while the sniper rifle allows for precise aiming from longer distances.
Loki with Hushed Invisibility will allow you to walk right up to the targets and headshot them. No alarms: Missions such as Void Exterminate Teshub contain no alarms. There is no requirement to kill all enemies within one mission, so a mission can be ended, even aborted, without resetting the counter. Kubrow Dens may help, as you can have almost 10 Kubrows per den.
Be sure to equip a very low damage unmodded weapon to hit the den, without destroying it, to spawn additional Kubrows about 5. Kubrows never trigger an alarm. Should be noted that destroying a dropship while enemies are onboard will count towards the challenge. The Interception mission on Cerberus, Pluto spawns a dropship right when you start the mission.
Using a beam chaining weapon like Atomos , kill the enemies in the first dropship, abort the mission and repeat. Finisher opportunities from blocking attacks and the Steel Meridian 's Justice proc may also apply as well.
A good way to enable finishers on enemies is by drop-kicking the enemy to the ground, leaving them open to a finisher. Any wild animals outside Landscapes e. Feral Kubrows and Feral Kavats cannot count towards this challenge. Fish do not count either. This is best completed in the Plains of Eidolon as wild animals spawn naturally as opposed to the Orb Vallis. This challenge is quite easy as Ivara , Loki , or Ash as being cloaked allows for careful aiming and even kill multiple animals with one throw Khora can use Ensnare to not only immobilize wild animals, but also to pull in nearby animals and stun them as well.
Explosion kills from Molecular Prime also count towards this challenge, as long as they were initiated with a fishing spear. Molecular Prime also has the added benefit of slowing down animals, making them much easier to hit.
Land X consecutive headshots while in Archwing mode in the Plains of Eidolon. Important note : Any hit by enemy or turret fire will reset the counter. This is not reflected in the description, however. Fly around with caution as any overlooked enemy may result in a reset, especially turrets can detect you over a long range.
Manually exiting Archwing Mode will not reset the counter. The missiles fired by Tusk Hellions , Tusk Ballistas , or Vruush Turrets can reset this challenge's progress, as they can force a player out of Archwing Mode should they hit. Hitting any other body part than the head resets the counter. However, missing a target completely does not reset the counter. The challenge only takes into account of the number of headshots, not headshot kills.
The challenge can easily be completed by getting consecutive headshots with low damage on a single target X amount of times. Shooting off a Tusk Thumper 's leg plates and revealing its points of vulnerability counts as a headshot, allowing for 4 headshots per Thumper. The Eidolon Teralyst and its variants count for this challenge. It is recommended to take an accurate weapon and mod for fire rate and magazine capacity.
Head out onto the plains at night and look for the Teralyst, use any Archwing abilities that can negate damage and open fire. Tips: When shooting one enemy of a group retreat immediately, as the others will be alerted and shoot at you. Alternatively, immobilize all enemies in a group using sleep or another form of crowd control before entering Archwing to guarantee accurate headshots.
Use a silenced weapon. Odonata can also use Energy Shell to protect from damage, but bear in mind it only protects from frontal attacks. Headshots on grounded Condrocs count towards this challenge, as they generally stay in one place unless disturbed, but avoid Kuakas due to their erratic movement. Equipping Body Count , Drifting Contact and Gladiator Rush together on a melee weapon can sustain the combo counter for over 30 seconds to more easily complete the challenge. Hit 6x melee combo multiplier once and just wait for the seconds to go by.
Alternatively, using Venka Prime or an Extinguished Dragon Key may also make the challenge easier, especially in tandem with the above suggestions. It is possible to attack a Kuva Fortress Fortress Scanner to rack up a combo, as they are invulnerable, and provide progress in combo counts.
Another recommended target for this challenge is Lieutenant Lech Kril found on Mars, since he starts off invincible and cannot take damage until his coolant tank is destroyed, which makes it easy to stack combos on him. The passive 'Power Spike' from the Naramon focus school helps a lot in maintaining a high combo counter even while no enemies are nearby.
Pair this with slash weapons and the mod 'Relentless Combination' to make this challenge trivial. Blocking with your melee weapon is a safe way to stack and maintain combo. The Xoris makes this challenge trivial due to its infinite combo duration. The Hobbled Dragon Key only affects running and sprinting speed, and does not affect sliding or parkour. Nezha 's passive allows him to slide faster than he would move while running. If Solo mode is not one of the requirements, this has been found possible even with the No Damage modifier with a team-mate set to the same scan target and the team-mate does the scan while the Riven-holder stays at the spawn point, and the team-mate taking damage will not fail the challenge Simaris targets are vulnerable to knockdown effects, including ground slams.
Activating Ivara 's Prowl or Rhino 's Iron Skin before the target spawns such as at the start of the mission and keeping it active until you reach the target to scan them does not fail the challenge. Limbo 's passive does not fail the "not using any abilities" modifier The synthesis target that you synthesize during the second mission in The New Strange quest will count towards the challenge.
Challenge Retired. Modifiers include being alone, taking no damage, and having a Dragon Key equipped. Note that Incursions in the Plains of Eidolon occur only during day time. Incursions have been removed from the game in Update Modifies the performance of an equipped Riven mod. More dots indicates stronger stats. Paracyst Visi-magnatron.
Unranked Lanka Hexa-toxitio. Cernos Hera-critadra. Latron Hexadra Riven mod. Stradavar Manti-visiada. Riven mod, Melee kills. Braton Argitox - Riven Rifle Mod. Supra Toxi-hexaada Riven mod. Tiberon Manti-cronicron. Aklex Vexi - critaata. Twin Gremlins Sati-Visicak. Flux Rifle Lexi-argidex.
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