New Subraces: Dusk Elves-- as seen in Curse of Strahd , these secretive elves are added as a bonus for everyone who helped this product reach Electrum level sales, and supplements the variant Vistani human and the battle-scarred, paranoid Crag Dwarves already included. New Spells: Now with 32 new spells! One or more new spells for every single spellcasting class, including blood curse, dread mercy, punishing strike, and more! Bundles containing this product:.
Ravenloft Player's Compendium. Heroes of Ravenloft. More from this Title's Contributors. Customers Who Bought this Title also Purchased. Reviews 7. Please log in to add or reply to comments. I know it's been some time, but are there any plans to convert this to Fantasy Grounds?
There's a problem with the regular version of this file,it's only kb and wont open. The printer friendly version is good tho at mb. I was looking through the spell list and noticed that "bastion of clarity" is missing from the spell descriptions. Was that spell removed or just an error?
Glad to hear your group is enjoying this! I just double-checked and the bastion of clarity does exist in both the regular and printer-friendly PDFs. However, it wasn't in all the older versions, so maybe try re-downloading one of the new ones? Hope that helps. Currently, the Spells section is a bit of a mess, with some spells in teh Spell Lists having different levels, some spells missing from the pages that are on the lists, and some spells in the pages that are missing from the lists.
There's also several duplicated spell entries. That's disappointing to hear. I will take another look at it. Sorry for any inconvenience or confusion. I am enjoying reading this supplement. I am impressed by the work of the author. I did note one sentence fragment in the description of the Vistani Tutor. At the end of the opening description paragraph, the final sentence reads "Diplomatic and slow to anger, the Vistani Tutor fights only to protect their [ I can fill in the blank, but it would probably be a good idea to add that minor fix to the next update.
Thank you for a really interesting product! Found a typo too. Sorry to nickle and dime you here. I like the product and just hope to help clean it up with you: page number 16 in the Human Vistani section. Under "Vigilant Mind" it says "When a make a Wisdom save against an effect that would charm or frighten you, you can use your reaction to roll with advantage.
The warlock archtype seems a bit wonky. I don't know when this was written but a few things to point here. The Dark Power feature is essentially Undyings but with lyconthropes so its kinda meh. The 6th level feature, probably should just be worded as any spell over 1st level you add your charisma modifier. The wordyness seems to imply you can add the charisma mod a second time to one of your eldritch blasts but you can't stack mods.
The 10th level ability seems like the Fey one so meh. The capstone has some really cool writing but its so bad. I mean, its extra damage ok - but the indifference being broken by attacking a fellow bad guy basically makes it only an extra damage ability so the whole indifference becomes laughable. This could be a really cool banishment effect or something else but i think if it was reworked to dominate that treds too close to the necro wizard ability and so not unique - ie: i dunno but its not quite awesome for a capstone.
Taking this input into account. For the capstone ability, have you also noted that you remove the enemy from the combat for a turn? The creature does not come back until the end of the warlock's next turn. Sucking up a round of damage output and other hostile resistance is pretty good, and clever players can keep the creature indifferent for a while longer if they manage the combat correctly. For the Reanimated origin under the flesh Golem Strength ability it does not have a time limit for the increased resilience.
How long does it last? It lasts for 1 hour. Sorry for the oversight, working on a revision now! Couple of Typos and errors. Ranger archetype informant network point 3. Sentence structure error Rogue signature weapon cannot be changed? Is it a weapon type? What if you later get a magical weapon? Extra signature attack wording with extra attack unclear. As written, it replaces extra attack and makes it worse.
Thank you for catching these. I have edited this in my main manuscript as I work towards the next revision. These will be correct in the following release. I'm going to give this a try and allow these options to my players for Curse of Strahd along with the blood hunter class. The thematic design and feel you made for Ravenloft looks great. Excellent job. Just uploaded a new revision that improves the archetypes based on input, and also adds a lot of new content.
Thanks for purchasing! How did using these options go? Just a quick update to say thank you for helping take this product to the Gold sales level! I'll be adding more content soon as a bonus for existing purchasers! Awesome work. Really great stuff.
Love it. One thing I noticed. Surprise is resolved as the stealth ing creature's stealth ability check roll against the Passive Perception no roll of the one who could be surprised. I have a few questions tho. Does the ''Savant'' gets the initial 4 cantrips as well as the two 1st level spells from the regular metaphysician progression,before using its intellect dice progression starting at 2nd level?
If yes,do they add up with the cantrips gave with the narrowly focused spells skill? Also is the magisteria available to any metaphysician? And finally,there's something called recovery trance page ,it does not say at which level you get it? Again great work,thanks. BTW is this an updated version of the 1st book,or they are both totally diffrent books?
Yes, the Savant gets all those cantrips. Yes, they also get the narrowly focused spells. The magisteria are only available to Metaphysicians of the Mentalist archetype other archetypes receive additional spells from their features. The recovery trance is gained at 11th level, apologies for the typo! Finally, this is a separate sequel to the first Ravenloft Archetypes, with lots of new and different information.
Together, the two give you a lot of content for your game! All the lore and in-world information can, including the extensive details about Barovia and Dusk Elves for AL Season 4.
However, none of the archetypes, feats, spells, or new classes or races are legal, as those are game mechanics. No game mechanics from non-WotC products are usable in AL. I am unable to replicate your error. I receive no message about a corrupted PDF. As for the printer friendly version, the book is pages long, and still includes black and white art even in PDF, so yes, it is still a big file. Is there some other way I can help?
Printer-friendly version added, along with a big update to the product as a whole. Check it out! Thor K. For some reason, the file does not download for me. It is weird, because I have no other network issues. Hi, great work and I really like your file for use in my Curse of Strahd campaign. It has a range of ft.
It seems to me that the Range should actually be "Self foot-radius sphere " Thanks in advance for your response! I think the ft. Thank you for catching that, I will look at updating the spell in the next revision. Hi I don't know if it's just because it isn't created yet but the Archetype feature for the metaphyscian lists the materialist as an archetype but i can't find it. Is the materialist related to the magesteria? Because the magesteria don't seem like full archetypes on their own like they are missing something.
Oh man, I thought I fixed that typo! The materialist was in an early draft of the class, but was absorbed into the Savant. Sorry for the confusion. If this product reaches the Platinum sales level, I will be doing another update, and I will fix that typo while adding the new content!
Well than if the Materialist isn't there what archetype is the Magesteria I. E Pyrokineticist contained under or is the Magesteria for all metaphysicians except the Savant? Of the Metaphysician archetypes, only the Mentalist archetype uses the Magisteria although you can gain some of a Magisterium's spells from the Focused Psychic Talent feat. Apologies if the text is unclear, I will take a look at revising it.
Seb W. This is an absolutely exceptional guide with absolutely boatloads of information that has been put together with a serious amount of thought and passion. I absolutely love Curse of Strahd and never wanted to leave the misty borders of Barovia, b [ A customer. While I am still chewing through the content of this product, I am very impressed by the energy, research, and clear love that went into it.
There are many disparate Ravenloft products across multiple media from which the creators drew knowledge, and [ See All Ratings and Reviews. Narrow Results. DMs Guild. Curse of Strahd. Product Type. Core Rules. Character Options. Resources for DMG Creators. RPG Media. Tabletop Essentials. Family Oriented. Pulp Action. Forgotten Realms.
Phone PDF. Overlords, Rakshasa, Night Hags and other foul horrors are the sources of these powers, along with Khyber associated planes such as Mabar. Whilst this is intended for Eberron, the options are not in and of themselves anything Eberron exclusive. In the character options, there are small sections on how to adapt these to other settings.
Trade along this route is brisk and profitable. This being widely known, bandits and raiding hordes have always been a problem. Merchants travel in armed convoys to minimize risk, attempt to discourage any attempts of theft. Now, a new threat has emerged, one that threatens the livelihoods of many.
As more caravans go missing, the authorities look to alternative solutions to sort the problem. Set in Thesk, east of Telflamm. This was created as a way to help my own adventures when I need a quick obstacle for a random event or needed a chase scene. Each card by can used individually or together and include instructions within for how I use them during a chase. These are much more sinister creatures that can take the form of common objects to hide in plain sight before they attack!
Introduces three new Mimic Variations. Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? Suitable for all levels of play. People have disappeared from the small village of shadow cove. Now the villagers are looking for brave adventurers who can help them. The adventures are short much because my English is not the best , but a skilled DM can certainly make more of them.
All adventures will be combined with a high-resolution, detailed satellite-like map of parts of the Forgotten realms. They are part of a series of maps that can all fit together. The maps are extremely detailed and these types of maps will be the main source for a few adventures.
Size x This adventure contains. And rather than answer questions, it only promotes more. Now the party has an opportunity to enter the forest themselves and see what mysteries are there. What will they find in the Forest Hiphateum. High up in the black mountains flows a spring with magical restorative properties and three trees weaved together above it. The people of this temple buried their kings in this courtyard.
They ate of the fruit of these trees. Will you dare to enter this sacred ground? This adventure includes: A new magic item, A d12 wilderness encounter table, a new location with 6 rooms, and fun magical fruits. It can be played on its own however very easily. A tribe of kobolds discovered a strange chalky stone egg lying within one of the pools of boiling turquoise water that distinguish the geothermally active Searstone Badlands.
When the egg hatched, the kobolds were surprised to see a type of dragon they had never heard of before, a stone-grey dragon with scales like popcorn, born from the energy of the elemental chaos that fuels the fires of the badlands.
It features traps, dynamic combat encounters, captives to save, and includes:. These should fit nicely within an Underdark or horror campaign. If you find any combination that is utterly broken, please let me know in the comments below.
DW Dreamweaver. An adventure for 5th- level character to intoduce them to each other as a starting point. In The Dream lands there is a place that houses artifacts. The Paladin These character sheets will guide you as you follow the tenants of your oath. In full Royal blue and gold keep track of your channel divinity and several spells as you righteously smite your way through your enemies or sweet talk your way to pass the city guard.
Keeps tabs on your weapons, spell save difficulty class, and your cleansing touch class feature. Some features include: The sheets have been designed to be printed off as double sided. Hide in the shadows or in plain sight, use your intelligence to accomplish your goals in secret with this roguish archetype! Artwork in Progress. It is fun sometimes to be bad! This dark spellbook is filled with evil spells that are different and creative.
They will add entertainment to any home game. There are 47 spells in the file. Please check out my other products on dmsguild. Salutations to my fellow Dungeoneers, I have brought you today the power of the Vampires!
As PC races fortunately thanks to inspiration from various sources of both game and mythological lore. From the power of extraplanar beings you have achieved immortality, but at what cost and what will you do with it.
Include these Lore Books in your Forgotten Realms campaign to add depth and authenticity to your game! Each is designed to provide key details about their subject matter through the words of their authors; fictional voices derived from their appropriate time and place in the Forgotten Realms setting.
The events described within each book have been fully researched to ensure accuracy to the canon lore. Their magical prowess and wide-reaching expansion left marks on Toril that will never fade.
While most Warlocks are empowered by beings of the outer planes or powerful gods, there are some who draw their magic from the ancient spirits of the earth. Powers rest deep within the muck and mire of the world, slumbering for centuries away from the grasp of man. Hidden among the swaying reeds and ghostly pools of swamps lie secrets long lost to the waking world. Those that do become one with the mysterious bogs and fens of the world, and gain access to unimaginable power.
Patrons may include Glax the Devourer, fey guardians of nature, powerful elemental beings, and ancient green hags. The Master of the Swamp is a Dungeons and Dragons 5e supplement to be used in conjunction with the rules for Warlocks found in the Players Handbook.
Included is a formatted, full-color edition as well as an accessible, printer-friendly pdf! Want to see the Master of the Swamp in action?
Check out Faeforge Academy! Bordering the Feywilds and the Material Plane in the world of Evastria, the Faeforge Academy exists to teach those who can hear the echoes of magic that remain in the world to hone their skills to create beautiful, wondrous and powerful objects that can reshape the world. Our journey will follow 5 students, newly accepted to the Academy.
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