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Everything to make them look better, expand, and sometimes even rebuild completely. Take into account that in most of cases, you shouldn't use more than one mod that affects the same settlement, as this will lead to major clipping issues or a completely borked look - so if you're relatively new to modding, always just choose one mod affecting certain area. But ofc there are some exclusions and some mod covering same settlements can be used together - on-fly or with certain tweaks - I'll notify about that.

Also take into account that some of these mods can heavily impact your FPS if you're not on high-end rig. First of all, let's take a look at some "big" settlement overhauls - the mods that cover many settlelements at once with certain own style:. Now, I want to point your attention on some not "whole-covering" mostly single-settlement , but highly prominent mods that cover this or that settlement. Consider this my personal "essential mods besides the big overhauls" section:.

Interior overhauls. Take into account that they may and will in almost all cases conflict if you'll be trying to use them together to get the biggest possible coverage, but it's easily fixed - just open mods affecting same cells in xEdit and delete the named cell from one of the mods and save.

If you want to see more detailed tutorial with examples - watch the video below :. Just read the mod pages attentively and you'll be fine. All mods here are NOT obligatory for installation - but it's recommended to go through them still, as it will greatly improve hundreds of more objects not touched before, or improve better then previous "big" mods with often absolutely exceptional quality.

The section below is the biggest one in meaning of mods quantity - so don't be afraid when you'll open it. This is a process of plesantly smashing each ugly texture left, as much as possible. Creatures, dragons, armors and weapons, food, ingots, plants and hundreds of other objects till the tiniest details, like ruined books or gold pouches. Many mods will ask you to overwrite - as your game has huge amount of objects retextured already.

Just approve overwriting and keep going. It often also may come up to personal taste - so look on each mod page, choose what you like and what not. There are plenty of mods here, so they were grouped into a expandable subsection - click "show" to unwrap it:. Texture packs changing the look of cities, guild halls and some other noticeable locations or location types like bandit forts. Some places have more than one mod for you to pick from, so once again choose one that you prefer the most between several variants - or you can try to manually mix'n'match them yourself :.

Various "specialised" armor, weapons, clothing jewels and other artifacts retextures - meaning that those items are most likely already retexture by the mods you have now, yet, these mods provide either better quality or distinct appearance by introducing new models together with improved textures.

There can be several options for a same object - for example, several mods retexturing daedric armor, so there you will have several options to pick from.

Note: There are some additional options for some armors and weapons like Frankfamily faction armors or Vpulse08 weapon replacers , yet as they are highly numerous but made by same authors, those are linked later in this section. The last few links are gathered exactly here for 2 reasons. Some of these works are absolutely exceptional quality and so, should be installed the very last to ensure nothing overwrites them. Some of the mods you may already have though -as some of them I've made sure to link separately because of the great quality.

Better body models, head models. Better textures for skin, eyes, hair, brows, beards etc. Usually, you can install as many eyes and hair mods as you want - just be sure these mods are standalone. Situation with body and skin mods is different - you can have only one in each category on top of UNP or CBBE, usually , so choose which you like the most.

Absolutely all choices here are nothing else but matter of taste - so read the mod pages, look at screenshots and choose whatever you like.

Note: Mods in this section often have textures from 1k to 4k and even 8k resolution for skin, 2k or 4k resolution for beards etc - use such high-res version only in case you're aiming on screenarchery. For regular gameplay, taking something like 8k skin or 2k brows makes no practical sense and will just waste your VRAM.

FPS hit will depend completely and only on your resolution choice. Here we go with the list of mods that improve visual appearance of NPCs - female, male and children.

Here you can find something for any taste besides the absolutely unrealistic overhauls which are not included. Current list contains standalone mods - these mods don't require other mods to work properly, plug'n'play! Note: Such mods may be or not be compatible, as most of them change many NPCs, you can have a situation when you want to install two mods, but they change some same NPCs. In this case, place the mod you like the most after.

Both of them change Lydia. You like Lydia from MOD2. Before you start, if you prefer the visual presentations, you can take a look at some of these mods:.

Now just a minute of your attention to our best bae, Serana and her family :. Now let's get to UI shortening from User Interface mods. Icons, widgets, notifications, proper menus look on all resolutions - that's all UI. So a good UI mod always comes in handy. The main task of UI mods is to make your gameplay more comfortable, navigating in menus more intuitive, adding more useful widgets and spending less time in menus in general, enjoying the gameplay. Have you ever thought that your game is boring?

That it should be more challenging, realistic, more variative and interesting? Think no more - and let's drastically imrpove Skyrim gameplay to the heights you never even imagined before! This consists of three parts - Expansion, Gameplay Features and Immersion. Immersion part contains mods that makes your playthrough more atmospheric and realistic in overall. Patches, fixes, compatibility notes and plenty of personal remarks included. Better combat, magic, perks, AI, new monsters, quests, lands, dungeons and settlements, immersion and survival realism, population, followers, armors and weapons - absolutely everything you may want and even much more, about what you haven't even thought yet :.

From casual to absolute hardcore - you can pick up best mods yourself or proceed to unique "modules" below to see carefully pre-made mod lists for different tastes and purposes, which you just need to mimic, without worrying about incompatibilities and not spending your own time picking the mods. Quests and new lands, dungeons, new armors, weapons and artifacts, followers and player homes.

Take into account that you shouldn't just install all the mods in this section. Moreover, statistics shows that one almost never finish all those dozens of quest mods installed in a single walkthrough. Now, first of all, a few mods which are not directly adding new quests but rather affect quest-related aspects of gameplay in general, QOL for questing to say so:.

Now, to the quest and new land mods themselves. Love exploring the world underground? Have new challenges, findings and ambient atmosphere? This section is for you :. Now, plenty of great mods that adds new dungeons of different type. First let's see some dungeon "packs" that add several or more dungeons:. Now, single-dungeon mods, but with a great quality - challenging bossfights, breathtaking design or sometimes even everything together:.

For these mods, you can install as many as you want, technically, but if mod that you're installing is affecting leveled lists, be sure to rebuild your Bashed Patch.

Also take into account that leveled lists have own limitations in size, so it's not a good idea to install 5 biggest weapon packs at the same time, because most likely you'll never see many of items ingame even with Bashed Patch. Still, there are many mods here that improves or rebalances vanilla items or add new, but absolutely immersive ones. Before you start, if you prefer the visual presentations, you can take a look at some of the best mods released in and in general:.

First of all, let's look on weapon packs - mods that contain many or at least several weapons inside them:. Now standalone weapon mods that add a single weapon, or a couple of them:. Other mods in this subsection you can add on top if you wanna, but this may require some manual work in xEdit to make them fully compatible.

Nice, let's continue to smaller mods which are mostly adding brand new artifacts and item sets! Skyrim modding stage is literally swarmed by follower mods, the vastl majority of which are really dull and simply briefly imported racemenu presets with nothing more.

Using mods from this section you will be sure your companions are not only "I'm sworn to carry your burdens". First of all, a few great mods to give you immensely better control over your followers in all aspects and make your life with followers much more comfortable".

Now let's get to the followers themselves - the most interesting, funny, beautiful, charismatic and badass companions you can have:. Creature follower mods - new creature followers or improved vanilla beast followers:. Drastically improved and beautified vanilla player homes, new player homes, castles, estates and hideouts.

Player home is absolutely a matter of taste - size, style of design, features - that's all up to you, so here I've just listed a wide "base" of various beautiful and qualitative mods of this type to choose from. Before you start, if you prefer the visual presentations, you can take a look at some of the best mods released in Different overhauls and improvements - everything that affects your game variety and difficulty.

Skyrim script engine, Papyrus. It's static in terms of how many scripts it can handle, and this can not be expanded by any means unlike the video memory limitations for Skyrim LE, for example , it can not be fixed or changed and it doesn't depend on 32bit or 64bit, our your PC specs - at all.

Consider Papyrus a bottle which can handle only X amount of water. This generally causes so called "script lag", save bloats, and, eventually, a broken game, and as mentioned before, the fact Skyrim SE is 64bit game doesn't give any benefits. So when it comes to gameplay mods most of which have scripts in this or that amount , you need to be same careful in SE. Now, a quick manual of "how to see if my game can handle more script-heavy mods":.

To test if your game overloaded with scripts or not, is very easy. When you are like starting to feel you have plenty of gameplay mods already, and not sure if your game can handle one more script-heavy survival mod, or two more combat mods etc - don't worry. Install them. While you'll be testing the game, save ONLY on that slot. Now, go and force game to script-heavy situations. Go and fight bandits in some polulated fort, visit few big cities, run here and there.

Visit locations with stormy weathers, and ofc, make actions that are depending on the mod you have just installed like, build the camp if it's Campfire, or change your clothings several times etc. Game running fine?

No stutters in combat or actions, no crashes? Exactly stutters - short-time game freezes, not the regular fps drops. You're good to go. This mod is overloading your game - skip it. Improved and smartened vanilla creatures, hundreds of new creatures, lore-friendly and not up to your taste , new bosses and various improvements to vanilla guilds and factions - you will find them here.

New spells, shouts and improved vanilla ones, immersive magic additions, rebalances and changes, enchantments. Before you start, if you prefer the visual presentations and more in-depth review, you can take a look at some of these spell mods in action:.

Mods introducing dedicated spellsword mechanics. Remember that Ordinator has own, balanced and fun spellsword mechanics implemented in two skill trees - these mods may and most likely will make you OP on some extent - but at the same time, they have own unique features which you may like. Choose only one mod between these. You can also look on the spell mods I'm personally using in my ultimate mod list , but take into account it was made for LE initially, but you can still reproduce the mod list mostly.

Now, let's look on some great enemy overhauls that are affecting enemies in general - their AI, skills, leveling and so on - everyting to make your enemies really worth a fight, a challenging opponents.

Choose one. Nice, let's continue with plenty of other overhauls of most different type click "show" to open the subsection :. Improved quality of vanilla sounds and music, replacers and new standalone music packs to bring maximum pleasure to your ears.

Better enemies AI and skills, improvements in hunting, sneaking, questing, cut content restoration, various options to control what's happening around you in game and much, much more. Everything about combat - better enemies AI and new skills, injuries, locational damage, unique player moves and overall combat improvements here and there to make dull Skyrim combat shine. You can also look on the combat mods I'm personally using in my ultimate mod list , but take into account it was made for LE initially, but you can still reproduce the mod list mostly.

Alchemy-dedicated mods. They technically are general gameplay improvements type, but alchemy is a very popular skill with some true gems for it, so I thought it would be nice to give them a separate section :. Before you start, if you prefer the visual presentations and more in-depth review, you can take a look at some of best alchemy mods in action:. Let's start from a most deservedly known, complex and simply epic alchemy overhaul, which is close to be an essential mod for almost any walkthrough.

Now, a few mods which are wrapped about making potions usage more thoughtful, double-edged, similar to how it was done in Witcher games. These are absolutely optional as they, ofc, will make game harder. Choose one:. More enemies, more sudden encounters, more civil war battles, more neutral NPCs as well. Please remember: big amount of population mods together with heavy-modded gameplay setup may overload your game and cause instability and script lags.

To avoid this - install population mods one by one and check your performance ingame, testing affected areas like cities, forts or faction battles. Various completely new gameplay features and additions - many things that this game lacked, features inspired by other RPGs, vanilla mechanics expanded by new stuff.

Combat and absolutely "civil" related as well. Immersion is very "wide" term in gaming. Long story short, it's everything that makes your game realistic i. Everything to make you feel not just playing a character in game, but to "feel" this game better and have better interaction with the world around you. Want your character to have realistic needs in sleep, eating and drinking?

Wanna have Skyrim cold weathers to actually impact your character and game world? Wanna have realistic hunting? If everything or some from this is what you're thinking about, think no more and dive into this section. Before you start, if you prefer the visual presentations and more in-depth review, you can take a look at some of best immersion mods in action:.

Can vary in complexity. Various other survival immersion mods - from hardcore effects to purely cosmetic ones:. Various other immersion mods that are not related with survival and needs directly, but greatly improving various other aspects of the game - dialogues, birds, better questing and objectives, lore-related things, city lights and more. Both are mods for custom animations and absolutely must-have, as they are required for most of animation mods to work.

What to pick? FNIS is the older one, which was basically the only for many years. It's now abandoned, but that doesn't mean it became bad due to this - it's working perfectly fine, but it has less capabilities and namely, supports less animation mods, especially new ones. It's also being supported and updated actively.

Indeed it is, but technically Nemesis is still in beta atm - it works flawlessly though and it's absolutely safe to use it, but for now both will still be linked. Choice is up to you, but once again, for best results it's strongly recommended to get Nemesis. Usage is very plain and simple for both of them. Now, let's grab some essential animations mods which will either serve as a solid improvement base that or as an element of controlling the new animations:.

Now let's see some other qualitative animation mods. It's totally up to you - install them or not. Due to how they are made or how they are working, you should deal with them after your mod list is more or less complete. Let's set them up - the final push is now! Q: why not to use Smashed Patch instead? It's said this tool is doing everything both Bashed and Merged patch are doing in terms of conflicts, but just better.

A: Mator Smash is indeed an amazing work! And indeed, if often covers more conflicting records merging then Bashed nor Merged patch do, so if you're using Smashed Patch, you don't need neither Bashed or Merged. But the thing is, whatever its algorithm is, it's doing those records merging pretty "wild" - often inaccurate, which can lead to various issues, from just weird ones, like double merchant stock, to more serious ones, like visible ingame bugs and crashes.

No automated tool is perfect Bashed and Merged too , but atm, Smashed Patch is just working too much inaccurate which can sometimes bring you more headache than good results. Once again, this is a great tool with a lot of efforts put into it, but I simply can't directly recommend or disrecommend it.

Use at your own preference. Your rig is pretty old, but you still want somehow to run ENB and some graphics mods? Don't worry, that's more then possible! Please take into account that "low-end" is pretty wide term, so here I will just put all possible advice and tricks that may help you. You can also refer to this section even if your PC is strong - to get more FPS for different purposes.

Have too weak rig but still wanna have some of those tasty graphics mods? Have a strong rig, but need to gain a few FPS? Look here! What can I do? If you don't want to go trough the whole list yourself and think about which mods and how to combine, or just don't have time - this section is what you need!

Below you can find several "plug and play" mod lists that I personally compiled - so you don't have to worry about testing mods, finding which play well together and which not - don't have to worry about compatibility at all.

Just choose the mod list that you like the most, by reading its description - and then simply mimic it in no time. Playing modded Skyrim or Skyrim at all first time? Wanna have casual combat and be OP? Hardcore combat and survival? Lightweight mod list with "vanilla plus" experience or super-heavy mod list where each tiniest details are improved? Modules section has a mod list for any preference.

Modules can also list certain ENB presets that I see "fitting" the mod list purpose in general and have certain advice about graphics mods in general - but these recommendations is just a cosmetical advice. Important note 1: Each of modules assumes you already implemented Stability and Graphics parts of the guide. I won't be able to provide any troubleshooting if you didn't make the Stability part.

Implement it. Important note 2: Some of the mod lists names may be hinting their setup, some no - mostly I just picked the names I wanted and that's it.

Name of the mod list can be purely cosmetic at all. So make sure to read each module description, besides the name. Important note 3: After you mimic the mod list any of it , proceed to the "Mods to be installed or actions to be made in the end of modding process" section.

This module is a perfect mod list if you're playing Skyrim for the first time at all. Any TES game is an immensely huge, many times bigger than any other game of similar type - and it's an unspoken canon to first time play game without changing it by mods.

First of all, if you'll install a lot of mods to your first walkthrough - you will be simply lost in amount of features, spells, items, quests and so on - because you won't have experience of original game. Secondly, playing with original functionality will help you to see how insane is the difference between vanilla and modded game.

It will be still the vanilla Skyrim experience, just better. Additional recommendations for graphics mods: From big texture packs, Osmodius or Skyrim Realistic Overhaul are recommended. As for the grass mod, go for Northern Grass or Verdant. Don't use weather mods. As for landscape overhauls, I'd recommend to not use any, maybe only Skyrim Better Roads , same goes for settlement mods - keep the vanilla settlements for now. Now sort your load order using LOOT and you're good to go.

Also, if you're owner of a windescreen monitor, install this fix and take a look ad low-end section of the guide if you have weak rig or just need to gain a few FPS. Note: The "Mods to be installed or actions to be made in the end of modding process" section isn't required for this mod list.

You can make step 1 in it, but that's up to you. Just as much enough of everything to have a good "tease" of modded Skyrim yet with very fast modding process.

Additional recommendations for graphics mods: From big texture packs, Skyland or Noble are recommended. As for the grass mod, go for Northern Grass , Verdant or Veydosebrom. Now proceed to the "Mods to be installed or actions to be made in the end of modding process" section.

Required steps are 1, 3 and 4. Step 6 DynDOLOD is optional - it will make your game distant objects absolutely beautiful, but it requires some time to read about the installation, so decide yourself.

After you've finished these steps, just sort your load order with LOOT and you're ready to go. This "difficulty rebalance and abilities" module consists of various gameplay-altering mods - combat, AI, various overhauls, magic related mods, realism and some other, but with a specific goal - to give you a good setup of different gameplay changes so the overall difficulty, be it combat or economy, would be nor casual neither hardcore, but somewhere in the middle to appeal to most of tastes in general.

If you want more things, and things to be more challenging, but you're easily overwhelmed when there's too much new stuff, this module is a great setup for you. It will partially cross with others, but what differs it from them is the exact pick of some mods in situations where you have the choice, to maintain the difficulty balance mentioned. You can combine it with other modules as you wish. This module is a highly immersive one, for player who wanna have overall game improvements and some new feature and content here and there for sure, but want Skyrim harsh environment to be the main challenge in first turn, without hardcore combat itself.

Plus all possible visual and others immersive moments here and there. The winds chilling to the bones, dangerous waters and diseases, hunger and thirst, and of course, cozy warming at your camp fire.

With this mod setup, game will be cruel and dangerous to you, in first turn, because of fearsome, strongly realistic survival aspects. Lastly, you may be interested in beautiful Winter Overhaul to add to harsh winter Skyrim abmience in terms of scenery appearance. Now, choose between the next 2 mods. Both are great, and both have own advantages and disadvantages over each other. Read the mod pages and choose one your prefer yourself.

I'd personally advise to go with iNEED, but once again, that's totally up to you. These mods are absolutely optional. You can install all of them or none, depending on your own vision of immersion depth you need:.

Drunken Huntsman is a "golden middle" in terms of heavy-modded game. It's already a pretty heavy mod list that's making gameplay not only expanded, but greatly challenging. It also adds much more new content as well as new gameplay features in each modding category.

It's a mod list for those who already played with mods for some time and want "advance to the next level" and build their first really heavy-modded game - but, it's also not "that" huge to become ovewhelming in terms of both gameplay or modlist building process itself. Take into account that this module will make your game much harder - but also much more rewarding.

Additional recommendations for graphics mods: From big texture packs, Noble or Pfuscher pack are recommended you can also install Pfuscher pack on top of Noble. As for the grass mod, go for Northern Grass , Viscous or Verdant , or look at Short Grass if you wanna more "green" summer look of groundcovers. The next 3 mods are absolutely optional - install them if you wanna to have "lite" survival experience in your game.

All 3 mods are very lightweight and won't give any script issues to your setup. Now proceed to the "Mods to be installed or actions to be made in the end of modding process" section and follow the steps in it.

This module is for those who don't want neither hardcore combat or survival challenges, but have and endless adventuring spirint and wish to visit as many new lands and dungeons, make as many quests, solve as many puzzles and mysteries as possible. If you're sure you'll be playing exactly with this archetype now - look here for sure. Note: This module focuses on [dedicated] mods - meaning for a complete mod list, you will still need to go through sections of the guide, but you will have a solid core mods base exactly for this playstyle or can visit this section just to make sure you didn't miss anything.

Now some armors which I personally see greatly fitting rogue types of characters. Their installation is absolutely up to you ofc:.

Meanwhile, you can also watch a few unique modded character builds available at my YT channel:. Now some armors which I personally see greatly fitting mage types of characters.

A module dedicated to warriors. Now some armors which I personally see greatly fitting warrior types of characters. A true hero of Skyrim. A protector of the realm.

This module is the ultimate setup of mods - basically, very close to what I'm using myself. This mod list also contains not only general instructions, but also all needed tweaks, till the smallest ones, in mods MCMs, together with my own edits in many cases. Sneak peeks? Join our Discord. My games store Cozy chatting Support my work. Ever wandered which modding capabilities Witcher 3 has?

Dive into ultimate TW3 modding now! You may be asking yourself "which game version should I mod, LE or SE" I have a complete modding guide for LE separated into graphics and gameplay parts.

Many players also see the answer a somewhat obvious, but it's not quite like that. Generally, when modded properly and if the stability section of the guide is applied, both Skyrim SE and LE are fully stable - there are no memory related crashes until you overload your game with ridiculously heavy setup just too heavy for your system ofc, and unlike the popular misconceptions, LE doesn't have memory-related issues as well since late due to combination of ENBoost and Crash Fixes memory allocation upgrades , engine related crashes are fixed more or less equally too.

This said, SE is somewhat [less] stable in a long-time perspective and when being heavy-modded and some SE versions of massive mods being ported hastily or not by mod authors themselves which results in more bugs compared to LE versions of the mods, more crash cases generally throughout a game world which appeared in SE and never existed in LE to begin with.

This said, it doesn't mean SE will be crashing hard or something - but with medium-to-heavy modded game, you'll have sometimes have more headache with it. In return, SE requires a bit less stability mods read - its stability section is shorter than LE one and so, somewhat less time required for this part.

But this is only about stability section itself - roughly said, if you can apply LE guide stability section in an hour, in SE you'll need 30 minutes. Yet, this is a a pretty neglectable difference as you'll most likely spend many more hours of joyful modding the game's graphics and gameplay parts. Tldr: Stability is almost the same for both SE and LE today - you can run a fully stable heavy-modded game without issues in both versions, with LE having a slight benefit in a long timespan.

Additionally, parallax 3D look imitation for objects for SE is supported only for terrain, while LE has a complete parallax support for all objects in general. The difference is still really noticeable and it's not guaranteed SE will ever catch up to LE in this matter.

Tldr: If you're aimed on a graphics enhancement most of all, LE is definitely a better pick. In SE this issue doesn't exist. LE modding stage is active as well - but SE receives more new mods in general. At the same time, considering that LE modding stage is active for 5 more years, it still provides more mods in general - this is usually not related to "prominent" mods, but when it comes to "devil in details" part, SE often lacks some nice mods here and there.

Tldr: both versions have mods other version don't have, so choice here is personal. You can also port mods so both version can actually benefit from this difference - read below. Model and texture mods can be ported via few clicks in CAO further in the guide , most of plugins can be ported without issues as well, and animations can be ported too. Tldr: with just a little practice, you can port almost all mods asides from really huge ones and SKSE plugins, yourself - so difference in mods arsenal for two game versions can actually only come in handy.

As you can see, the are actual reasons to mod exactly SE or LE, but as for today, it's rather a matter of a personal perspective depending on your modding goal. I'm supporting and updating guides for both versions so technically, nothing stops you from modding both haha , so read, think and make choice yourself - and best of luck with modding :. Not a single texture will remain ugly after you finish this, and all possible gameplay mechanics will be improved, as well as tons of new ones can be added, hell yeah!

Everything you need yet nothing excess. Not a huge mod list, filled with subjective choices, yet a roadmap showing you how to build your own dream setup. While, if you lack time - there are some mod lists prepared for you, in [addition] to guide itself. Detailed installation order. Comfortable and easy-to-navigate design.

Patches list for compatibility and my personal remarks for the best result. Performance notes. The biggest problem of heavy-modded games, script overload, didn't go anywhere in SE, unfortunately - game script engine, Papyrus, was not changed and having too many script-heavy mods may break even the most stable game. Many script-heavy mods are marked with special mark in the guide, so you'll know in advance which mods you'll need to be careful with.

Merging the mods easier then ever before! Mods that can be easily merged in a few click - marked with a special sign - so you don't need to spend own time checking for many factors.

Currently, more than mods are marked already, meaning that's literally more than mods you can merge straight away, and I will expand this gradually. Pre-made mod lists for different tastes and goals, which you only need to mimic and don't worry about incompatibilities and other issues - in addition to the whole guide itself.

Constant updates and support :. Q: What are the PC specs needed to run the same modded setup as you do, to have [best] possible graphics and gameplay?

Yes, this guide is made for ALL rigs - no matter if your PC strong, not that much or a complete potato - you can find recommendations, and build best possible modded game. A: You technically can ofc, but that's not mandatory. This is a guide - it gives you an ability to compare and choose. Open mod pages, browse the images, read the description. Install what you like and don't install what you don't like : Lastly, there are pre-made mod lists for you to mimic.

Q: I have the game in language other than English, is it a problem? A: The guide is made for original, i. English version of the game. Graphics mods will ofc work fine in most of cases, but as for the gameplay mods, there is no guarantee that they will work with non-English version of the game, or work at all. Moreover, many translations are often outdated which leads to various bugs and conflicts. If you want to be able to use Skyrim modding stage and this guide on its fullest, use English version of the game.

I won't be able to give any troubleshooting support for non-English versions. Q: I also want to install ENB, where's a tips for it? A: Sure! Whatever you want - it is here ; Just read a bit further. A: Please read "How to start" section carefully. Read it and install all the things needed before starting to install mods themselves. Q: That doesn't help! If not, feel free to join our Discord server and community members or I will try our best to help you : Q: Where are you from?

A few words about you? A: Ukraine. Web-developer in past, fitness trainer and nutritionist now as hobby. A: Sure - I will update and improve it. Unstoppably : Q: Ok, guide just received massive update, but how can I see the little new additions? A: I add mods and fix text errors few times per week. A: One of the main goals of the guide always was to keep your game stable.

There are some absolutely great and popular mods, but the thing is popularity now always equal same great quality and stability. Some mods are not included simply because they have major or too many minor issues and not fitting concept of stable heavy-modded game.

Nothing more besides that. Q: Can you just upload your Skyrim folder with all your mods somewhere so I can just download it and not to choose and install mods one by one? A: Unfortunately, no. The reasons: Firstly - I can't do this as many mods from the list are Nexus-excslusive and mod authors didn't give a permission to re-upload their works somewhere.

I respect their work. Secondly - everyone has absolutely different PC specs and different taste, and my setup can be absolutely unplayable for many people from both these aspects.

Trust me - when you're making your mod setup by yourself the result will be way better because most of mods are absolutely matter of taste. Q: But there are a lot of modpacks in internet! I saw them! Even Nexus itself should have modpacks soon! A: Of course. Modpacks are easy to find and get, but it's also one of the main reason of myth about "heavy-modded fully stable Skyrim isn't possible" exists.

For very same reasons, modpacks simply can't run the same good for everyone. In worst case, it will just break your game eventually. From that point, you can either play the game as is, which will lead to glitchy gameplay and eventually a lot of wasted time, or you'll have to go to point zero and learn about all the mod in the modpack yourself, basically, doing what you had to to from the very beginning, but once again, wasting some time.

Modpacks are like those ads in internet that are promising you 6-pack in 7 days without diet and training. There's no "magic button" in case of TES or FO games, and it's no matter who made it - random internet person or they are distributed by some popular authors or websites - it doesn't change anything in terms or aspects listed few lines above.

Now, the first and most important rule. No exceptions:. Before you start reading, watch this short video:. WeMod is free to use because of the members that choose to support us. Add to Cart. Main Features: 8K Diffuse texture for body. Koikatu Mods; Honey Select. While it is not a dating sim, it shares many common elements with the two previous games original 2D Shoujo City and Shoujo City 3D and happens in the same continuity.

Telah Terjual Lebih Dari 3. Based on 0 reviews. But this is no solitary journey of philosophical contemplation, no! A lovely group of realistic AI ladies will keep your nights from growing lonely and your days filled with comfort and joy.

ID, category ID and amount. Thanks, there is way less house cards on this site, than should be. The parameters will growth with talking and presents. Browse "shoujo-ai" tagged games, mods, features, news and downloads on Mod DB. Interact in this notice board, and in building mode use " Load, and find house ". This makes it look like some girls are actually guys when walking around.

Ai shoujo mod From mild to wild, we offer car audio installations to meet any budget. Or you could just see it a sister-like relationship between two girls. You do not have the required permissions to view the files attached to this post. Picking up the slack for the base game and improving it for a modded ecosystem. Shoujo City 3D is an interesting simulation game that allows you to go on dates!

Sorry for any inconvenience. Chapter You can change the item by changing ID and category ID. Next start game. This cheat works on the game version 1. This mod work only for studio neoV2. After activation, the game or dlc will appear in the list of games and you can download it from steam. She is quite small — dare I say childlike — but be assured, Madison is a full-fledged adult that happens to be really little! Skin and clothes overlays were ported and are fully functional. Crafting and Survival sim set on a deserted island.

Harga Murah di Lapak WinSoftware. AI Shoujo is a well-crafted simulation game only for adults. Shoujo-ai - Little girl love, in other words love for little girls. There are also other things to do!

She is quite small — dare I say childlike — but be assured, Ruby is a full-fledged adult that happens to be really little! Activate the trainer options by checking boxes or setting values from 0 to 1. Mods added.



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