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Pixlr Easy editing of your personal memories. Microsoft Flight Simulator X Get ready to fly! Age of Mythology for Windows. Softonic review. Swati Mishra Updated 2 months ago. Age of Mythology for PC. Northgard 1 3. Your review for Age of Mythology. Your review for Age of Mythology Thank you for rating! Leave a review. This is embarrassing The Titans expansion pack focuses mainly on a new civilisation, the Atlanteans, led by Kastor, the son of Arkantos, the hero from the original game.

In the meaty single-player campaign, the tale of the Atlanteans is spread over 12 missions, all of which are neatly designed and more than a match for anything in the original game. Part of this is due to the wide range of new features and tilesets Microsoft has added to the in-game editor - the flourishing AoM modding community will have nothing to complain about when they see all the new toys they've got to play with.

In fact, the developers do seem to have paid quite a bit of attention to the multiplayer side of Titans. As well as polishing up the online interface, they've also included a number of Al 'personalities', with unique playing styles that mimic the methods of real-life opponents. The Atlanteans themselves are like a more interesting version of the Greeks, who personally I've always found to be quite dull compared to the showy and frantic Egyptians and the Norse.

They come complete with their own set of major Titan gods; Kronos, Oranos and Gaia, plus nine minor gods. The various Titan god powers and the Atlantean features add some very interesting strategic twists to the game. For instance, all their buildings come replete with a time shift power, which allows them to be moved to different parts of the map. Age of Empires is considered as one of the best real-time strategy RTS sagas , due to the originality and quality of its titles.

But let's not forget that, besides the original series, there were other games developed by Microsoft that maintained the AoE aesthetic and that was equally entertaining, like Age of Mythology. In this game we will have to choose a civilization Egyptian, Norse, or Greek and progress with the objective of surviving the three ages that we will have to face Classic, Heroic and Mythic , improving our army, increasing the size of our cities and defeating the enemies that we come across.

The gorgeous environment features lifelike rolling landscapes and oceans, realistic sunlight, and lush, living forests. The fluid animation even gives Battle Realms a run for its money. AoM will require a slight perspective adjustment for AoK fans, and we say AoK fans because there's no doubting the inspiration behind this new baby.

And why the hell not? The only real reason AoK was surpassed in the first place was because technology moved on. And so the 'build an empire from nothing' gameplay mechanics for AoM are wholly familiar. There are nine civilisations to choose from, with three each in the Greek, Norse and Egyptian cultures.

Each of these civilisations features mythological gods and creatures. Players can harness their powers, smiting enemies with meteor storms, volcanoes, lightning strikes and floods.

These godly shenanigans are all accompanied by glorious special effects. The approach of a tornado is particularly impressive: the world darkens as the sun is eclipsed by swirling wind and then the deadly funnel appears and carves its way through the land. Ah, the power of the immortals! Ah, the power of GeForce! It's all very satisfying indeed.

AoM definitely has an explosive vibe about it - and it's clear that the developers are concentrating on keeping all 36 single-player scenarios as spectacular as possible. The range of locations and set-pieces include the siege at Troy, the pyramids in Egypt and a sprawling mythological underworld. Oh, and if you're interested, the people behind this inspired level design received the Academy of Interactive Arts and Sciences award for story and character development.

And yes, there is a huge multiplayer emphasis too, as well as a level editor that comes with the game. So, we have a talented team of designers here, the question is can they make gathering berries and raising massive armies as exciting as the rest of the game?

Well, obviously it's going to be tricky, but one thing Ensemble can do better than most is portray the mundane in a surprising compelling way. Hopefully establishing profitable trade routes with other tribes and expanding your little settlements into technologically advanced civilisations will be another area that benefits from the loving touch of an award-winning level design team.

And talking of advanced civilisations; there are a total of four ages to progress through regardless of your culture, and like AoK there's a massive technology tree to explore. Players even get to chose different ways to advance though the ages to create unique civilisation bonuses. It's got the looks, it's got the power and it's got gameplay heritage that simply screams quality. But like we said, it's going up against some damn fine competition.

Warrior Kings and Shogun will not just stand aside. So, what's it to be?



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