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You can then escape in the tank. Commandos Behind Enemy Lines is one of those games that is ignored by many, but loved by a few. This is a truly amazing game and when it was released in the late 90s, it was a game I spent a great deal of time with. For some reason, it has been kind of lost to time and it is a title that not many people talk about, well I am here today to try and showcase just why you need to play this game.
Commandos Behind Enemy Lines tells the story in a very interesting way. First of all, you get a bit of backstory about the events of World War II and then you get a briefing on the particular mission, what you have to do, an idea of how to do it and so on. It is done in a really cool way and makes great use of black and white to really get that World War II presentation over. The game looks great, each mission has its own look and I like the way the game has a more 2D sprite look than forcing crappy 3D polygons like many games of this era would do.
Talking about the gameplay is kind of hard. If you look up this game online, most of the time it will be referred to as a real time strategy game, but I would not pigeonhole this game just into that category.
It has action and it also has a lot of puzzle-solving. This may sound strange, but I would kind of compare it to a game like The Lost Vikings as each of the commandos you are in charge of has their own set of abilities. The marine can use boats, swim, and has a harpoon gun. The green beret can climb up things, hide bodies, and lure enemies.
The driver can operate vehicles such as tanks and also use turrets. This is just an example of the commandos in Commandos Behind Enemy Lines you have at your disposal and moving them in the right position and making them make the most of their abilities is how you get through the game. You have six commandos and depending on the mission at hand, you will have access to a certain group of them at any one time.
There are 20 missions in the game and each one gives you an objective and a way to get out once you are done. Most of the time the missions are about either saving a hostage or blowing something up. There are different types of enemies and even though this game is over 20 years old, the AI is pretty smart. If they see a dead body they will react, if you fire off your gun, they will react.
So, there is a real emphasis on thinking before you act. I loved my time with this game and I have played through it a few times over the years. The thing is for most people this will be a one and done kind of game. You play through it once and then that is enough.
I freaking love Commandos Behind Enemy Lines! It is a great game and a game that has its own style and the way it mixes strategy with action and puzzle-solving is very clever. It is a game that is just a great deal of fun to play from start to end. I get that some people may see this as a game with not much replay value. However, even in that case, I feel that this is a game that is worth playing through at least once!
War Is Stupid. And People Are Stupid. As androgynous crooner Boy George reminded us in the mids. Can't really argue with that, but bloody military conflict does make for some great games. This particular effort is set during that glorious period of British history, the Second World War, apparently a time of great community spirit.
Despite the fact that your home had been obliterated and your old man killed in North Africa, you could quite literally pack up your troubles in your old kit bag and smile, sonny, smile.
It is late , to be precise, and the Axis armies have overwhelmed the whole of Western Europe. Momentarily stopped by the English Channel, the German army concentrates its forces for an imminent invasion of Britain. However, there is a man in the English command who has not resigned himself to play merely a defensive role. His name is Lieutenant Colonel Dudley Clark.
His plan is to create a special unit with a fistful of exceptional men: men skillful enough to deal with all kinds of equipment and weaponry; men able to strike at the enemy on the most dangerous missions; men able to k change the course of the war.
These men were destined to make history. Except it's a game, and therefore not real. Developed by Spanish newcomers Pyro Studios, Commandos: Behind Enemy Lines is essentially a game that combines strategy and action in what is being touted as a new concept called real-time tactics.
In a break from the all-out attack approach of many real-time strategy titles, the emphasis is on smaller units rather than full-scale war. And whereas it is certainly of that ilk, it also doffs a cap to the likes of Cannon Fodder.
Syndicate and even the X:COM series. There are 24 missions, spread over such geographically disparate areas as the Norwegian Fjords, North Africa, Normandy and the Rhine Crossing.
You take control of a commando unit made up of seven men, each of whom specialises in certain actions or areas. For instance there's a bombs and explosives expert, and a marine who specialises in sea operations, able to swim, dive and handle all kinds of boats. Only those with relevant qualifications take part in each mission. Vehicles on offer include trucks, cars, light and heavy tanks, motorbikes, trains, mini-submarines, diggers and even aircraft.
Each commando has his own story and military background which determine his capabilities; each has a distinct personality and even their own regional accent, and the idea is that you develop an affinity for them as individuals. If one dies, the mission is deemed a failure, which could prove frustrating, necessitating a lot of save-games.
After finding out the mission objectives, you will have to carefully study the environment and the enemy's movements, as the emphasis is firmly on stealth. A definite plan is required which will have to be worked out in your mind in advance.
Avoiding detection is paramount - simply embarking on a gung-ho attack with all guns blazing will not work. In war there are always casualties. Commandos doesn't shirk from the harsh realities of conflict, and accurately depicts the horrors of war.
Of course, violence in games is nothing new, but in this context it takes on a different aspect in that it is historically accurate. There are no holds barred, though - throats are slit to the sound of a blood-curdling shriek, bullets penetrate flesh and obliterate vital organs, and the mutilated corpses are left stricken in the snow, as their warm blood oozes out into the cold earth. To avoid detection, bodies can even be piled into a mass grave, providing an horrific spectacle of twisted limbs and blank eyes.
It's a laugh though, innit? Here in England, we have very little truck with the Germans, or the Jeemians, as scouse unfunny man Stan Boardman would have it.
As well as the apocryphal bombing of the aforementioned buck-toothed Merseyside comic's chippy and a number of vastly more significant locations , they habitually humiliate us at football - withstanding, and that was largely due to an extremely dubious goal.
However, with the advent of Commandos: Behind Enemy Lines, bitter, resentful xenophobes are offered a unique opportunity for revenge, provided they can forget that it's only a game, or indeed a 'sick virtual reality computer game', as the less informed tabloids would probably have it. And there is plenty for the moral majority to be 'up in arms' about, with death meted out in the form of shooting, stabbing, exploding, trapping and even poisoning, to name but a few macabre methods.
In war there are always casualties, and a sobering reminder of this is provided by genuine black-and-white footage of young men marching off to die in a foreign field. The occasional newsreel clips sit somewhat uneasily with the game though, which while not quite as flippant as Cannon Fodder , is nevertheless vaguely cartoony, featuring larger-than-life characters and exaggerated shrieks of pain.
The historical authenticity also raises a further issue for the ethical guardians of Fleet Street, which could well cause some confusion. Whereas running someone over in Carmageddon or Grand Theft Auto is clearly sick and wrong, crushing a couple of Germans beneath the wheels of a military vehicle in the name of King and country must surely be deemed an honourable activity.
Whatever, the moral issues aren't qyr primary concern here. You're all big enough and ugly enough to make up your own minds; more important is whether the game is worth spunking And yes it is, although with some reservations.
Firstly, a degree of patience is needed or even a degree of impatience. Secondly, a lot of spare time is essential, making it an ideal game for insomniacs, the unemployable, and angry loners. Make no mistake, Commandos is a commitment, and if you're seeking more instant visceral thrills you'd be well advised to look elsewhere. Even hard-core fans of real-time strategy may baulk at the intricacies of some of the later missions, which require inch-perfect movements and immaculate timing.
This game is bloody difficult. I love how even though the game is difficult, it is not unfairly difficult. I could probably talk about Commandos 2 Men of Courage for hours on end not get bored. This is one of my favorite games of the early s and I feel that it has aged like a fine wine. It is pretty much perfect in every way and it is so good that my main complaint is that I wish there was more of it!
I will say that the PC version is the one that you want to play as the console version is not quite as good. The whole Commandos success is a mystery to some. The insane difficulty for beginners and the repetitive gameplay motif of 'throw cigarettes, knock out the Nazi and hide the body' means that not everybody can appreciate this sequel, the pinnacle of the series and one of the best WWII games ever made.
Don't be fooled into thinking it's an RTS, mind - that way lies disappointment. Instead, Commandos creates a genre all of its own, often imitated with poor results, in which vast, intricate maps are filled with puzzles that can only be solved with observation, cunning and perfect timing. The different skills possessed by each of your commandos the spy can distract, the thief can climb through windows and so on gives you plenty of options when trying to think yourself out of a tricky situation.
Your closest ally, though, is the quicksave button: you will fail a dozen times each step of the way before getting it right. But then, that's half the fun. What really makes this a magnificent title though, is the detail that brings each scenario alive. The scale might be tiny, but the levels feel huge, with Colditz Castle, the Eiffel Tower and other locations brought to life with flair and imagination.
These design touches make each assignment exciting, like using bait in tropical waters to attract fish to camouflage you from enemy divers. Forget Commandos 3 and get this for a fiver. A sweeping generalisation it may well be, but unlike us high and mighty tommy Englander pig-dogs, Germans seem quite comfortable pulling their cultural skeletons out of the wardrobe.
Take the subject of war for instance; when it comes to computer games where Nazis get killed on screen, they love it. Just to back up my point, the original Commandos has sold more than two million copies worldwide, , of which were bought by people with mullets.
That's a lot of mullets, I think you'll agree. Anyway, Commandos 2 is coming out and it looks great. As before, the aim is to get your covert specialists through the war alive, and at the same time save prisoners, blow bridges and generally disrupt the German war effort from behind enemy lines.
Returning for a second tour of duty are the characters from game one, each of whom will have been through some extra training, meaning they'll have new skills to make use of - such as being able to swim underwater. Three new characters will be making their debut a thief, a lady called Natasha and, maybe, a dog , as will a number of walk-in parts from regular soldiers, which players will be able to control, albeit with limitations.
The idea, it seems, is to give players a few characters at whose loss the game doesn't have to be restarted. Obviously, such troops, though handy in firefight, shouldn't be relied upon to do a commandos work.
The intelligence of the Germans has been beefed up considerably, with a noticeable difference in behaviour between the German ranks.
Officers will point and shout and will always graciously let his NCOs into a room before himself - usually into a hail of bullets - fun to watch if nothing else. Pyro are aiming for approximately 70 to 80 hours of gameplay, so the number of missions could change from the planned 12, but considering the size of the levels one even accurately maps the entire grounds of Colditz Castle that seems unlikely.
As well as the Colditz mission, there is plenty that borrows from the war movies of our youth. There's a nod to the final battle of Saving Private Ryan, a few choice moments from Where Eagles Dare, plus a rather famous bridge across the river Kwai hopefully your task is to blow it rather than build it. Vehicles will be more integral to success this time around, and there'll be more of them. Taking control of the tank will of course be the highlight, and if you manage to crew it with two of your men, you can make short work of any retreating Germans.
Watching the turret cannon recoil while the tank rolls back on its tracks is truly a work of art in terms of animation. Commandos 2, though some months away, is certainly worth getting excited about. The fact that you can choose which characters you want to take on each mission, as well as start each mission in a number of different places, just goes to show how much Pyro has listened to fans of the original game.
We are promised an easier time of it this time around, with a rich and fully interactive environment to play toy soldiers in.
If you're British, you're going to love it. If you're German, as I partially am, you're going to love it even more. Gott im Himmel! There's no doubt about it -Commandos: Behind Enemy Lines was a bloody hard game.
If you played it, you can no doubt imagine the scenario: studying the map for hours on end before making a single move; setting up a multiplicity of cameras to capture the viewpoint from every conceivable position; painstakingly mapping out the perfect route in your mind; then moving your soldier slightly more than an inch to your right five seconds later and getting filled with more holes than an explosion in a sieve factory.
Ho hum, time to start again unless you constantly used the quicksave key, you lily-livered scum. Commandos required almost perfect timing as you navigated your team of hardened warriors past countless dangers in order to complete your objectives. To some, it was strategy heaven, to others it was as exciting as defragging the hard drive - but bollocks to that lot, eh?
They didn't get this sequel rammed up the commission pipe, did they? Thankfully, to ease things a tad for the less cerebral among us, the skills exclusive to each member are available to all others in a reduced capacity, meaning that losing one doesn't mean having to start all over again not to say you shouldn't keep all your men intact. Whatever the case, there are some new cases joining the original line-up Green Beret, spy, driver sniper, sapper, dance instructor and marine.
First off there's an obedient dog by the name of Whisky, aiding you in your continuing assault against the march of fascism. As can probably be guessed, Whisky doesn't have much in the way of special abilities, but he is able to act as delivery boy, shuttling weapons and equipment between team members without attracting that bully Hun's attention.
Of course, it isn't long before the other side is fighting back, placing freshly mown lawns and other dogs' arses in the way of our wily canine's destinations. Oh, and call us sick and wrong, but the chance to strap a barrel-load of explosives on to the dog's back and throw his favourite ball through the window of the nearest Nazi mess hall sounds like a winning tactic.
But you don't have to worry your pretty little heads about inflicting such cruelty on poor old Whisky, animal lovers: chances are he'll never make it past Level 6's 'Sausage Factor mission. Of course, if you're going to have a dog in the game, you're best to balance it out with a bit of skirt as well, aren't you?
Step forward Natasha Nikochevski, seductress extraordinaire. Natasha has the enviable ability to turn the enemies' heads in her direction as she pouts and glides, distracting Jerry as our boys sneak past and give them a right good shoeing Natasha letting fly a hefty kick to the Fuhrers as well. Mind you, with the war going on as long as it did, what with every man being locked up for months on end with nothing but a company of sweaty, grunting males, they might as well have sent in a walrus wearing a blonde wig for precisely the same effect.
Or, if we're to believe the more extremes of anti-Nazi propaganda, they could just send in the dog see, boys and girls, didn't we tell you that a barking bomb's the only humane way to an honourable end for our loveable hound?
Then there's Lupin, the thief who sneaks about in the shadows avoiding the guards' detection far more easily than anyone else on the team. He'll be used for picking pockets and getting past locked doors then. And let's not forget the chance to give minor commands to NPCs, setting up ambushes and decoys to aid you in your violent crusade. From the footage we've seen, the animation of each character is looking mighty impressive. While die cartoonish look of the original is still retained, the models have been given a thorough working to ensure that they look as realistic in their environment as possible.
The backgrounds, too, show a higher level of artistic detail than we've seen before. The Sim City alike ability to rotate the landscape through degree horizontal increments is a welcome inclusion for those who were irritated when inconveniently placed structures obscured the action. Even better, though, is the news that the all-new interior locations are fully rotatable through a full degrees. Ignoring the fact that the rooms seem to reside in an existentially lightless void, it's a nice touch and should allow you to traverse the claustrophobic confines of bases and barracks with much greater strategic precision.
It also helps that the resolution has been upped to today's cosmetic requirements of x instead of the shoddy x today's resolution equivalent of Brian May. Besides, it's a good job that the resolution's been increased because the playing areas are reportedly far bigger in size than before not that they weren't big enough to do the job last time.
Although to level this out, instead of the 24 missions of the first, the number's been halved to a dozen though Pyro promises that just as much time will be spent playing the game. The PC Speculate-O-Tron keeps its fingers crossed which is a bit hard for a machine, believe me that the large areas don't lead to sloppy play dynamics as the lengthy missions drag on interminably. Still, early days, eh? It was always a surprise that the original Commandos was such a big hit. It never relied on a flashy campaign or over-hyped enthusiasm to sell it.
Whether it's just because it's a good game or whether it's got anything to do with the post-post-WW2 generation's unconscious desire to re-enact the glory and machismo of war in a disillusioned, slack society is anyone's guess or someone qualified to write about the subject at least.
Whatever the case, it all looks rather delicious. While most improvements seem to be generally cosmetic, here's hoping that the large interactive environments and additional characters lead to something truly special in the play department. We've already had one data disk looking remarkably similar to the original, we don't need another.
However, from the looks of tilings the sequel promises to be much more than that - and we haven't even mentioned the new weapons, realistically modelled vehicles, new AI and obligatory multiplayer mode.
That should even the odds quite a bit when Commandos 2 is released in a couple of months. Spain is probably thelast place you'd expect to find a World War II classic. After all, during the conflict, the country was recovering from the ravages of a Civil War that had left the nation physically and spiritually broken, where brother had slain brother and neighbours condemned lifelong friends to the firing squad.
And while Franco's dictatorship had friendly relations with Hitler, Spain never became personally involved in the war. Gonzo Suarez, the project head and main visionary behind Commandos, pointed out to me that Spain benefited greatly during WWII, perhaps referring as much to the success of the first game as to the consequences of this being a neutral country in such a devastating war.
The original Commandos: Behind Enemy Lines was a huge sleeper hit - to borrow a Hollywood term - in that surprised everyone by sitting at the top of the charts for 15 weeks in the UK and selling consistently throughout Europe. What makes it more extraordinary is that it was an extremely difficult game aimed at hardcore strategists that somehow managed to cross over to the average garnet.
People bought it not really knowing what to expect, became completely addicted and started telling all their friends about it. That gives a game a longevity that all the adverts in the world can't buy. They really like their strategy games hard and thorough over there, although when the German press first saw it they looked so serious and tight-lipped I was convinced they hated it.
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