Ahmad Baraka says:. October 8, at am. Purushotham says:. February 2, at am. Sitansu says:. December 3, at am. Nishit Gajjar says:. Anupam says:. October 8, at pm. October 31, at am. Ahmed Raza says:. September 26, at am. Thomas Tsuma says:. October 2, at am. Pankaj says:. October 3, at pm. January 15, at am. Prabeesh P says:. September 15, at am. Vinod Kadiyan says:. August 24, at am. August 2, at pm. Syed Reazul Elahee says:.
July 3, at am. Bhavya Shah says:. May 15, at pm. Vishal Singh says:. June 6, at pm. May 15, at am. May 13, at pm. Vinod Singh says:. February 21, at pm. Benson says:. Downloading an older version helped for me. Setting it to the correct directory and restarting Android Studio solved the issue for me. This may happen if you have cloned an app and the Flutter and Dart paths have not been set. Delete the ". I guess the Flutter plugin internally uses ADB to know the attached devices, so if you don't have it in your path, nothing can be done.
If that's your case, just type adb on a terminal. If it doesn't work, it means you have to put your Android SDK in the path, so you and the Flutter plugin can use it. For me the issue seems to be that my anti-virus program identified dart. For me the project sdk was not set. After selecting the android sdk for the project, "loading devices" option is gone. I spent a full day trying to solve this issue. Everything is working fine now. Stack Overflow for Teams — Collaborate and share knowledge with a private group.
Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. Android Studio device list stuck on loading Ask Question. Asked 3 years, 4 months ago. Active 13 days ago. Viewed 57k times. MendelG 7, 2 2 gold badges 13 13 silver badges 27 27 bronze badges. Try restarting your pc. Sometimes that helps as it restarts adb.
Then if started, see if you can find your emulator with adb devices. Play Install Referrer. Play Install Referrer Library. Application Licensing. Android GPU Inspector. System profiling. Analyze a system profile. GPU performance counters. Frame profiling. Analyze a frame profile. Frame Profiler UI. Customize or port game engines. Process input events.
Support game controllers. Achieve proper frame pacing. Frame pacing in Vulkan. Integrate Android Performance Tuner. Output audio. Manage memory. Use prebuilt or turnkey game engines. Develop with Defold. Develop with Godot. Develop with Unity. Use Android Performance Tuner.
Game best practices. Maximize device availability. Art assets. OpenGL and Vulkan. Game Mode. Best practices. Building effective unit tests. Automating UI tests. Testing app component integrations. Android Vitals. Optimizing for Battery Life. System tracing. Build and test apps for accessibility. Advanced topics. Protecting against security threats with SafetyNet. Build for Billions.
Build for Enterprise. App feedback. Device management. Dedicated devices. Android versions. Android Developers. You will want to pick an aspect that matches what you expect to see on your mobile or the screen might look skewed, especially for UI.
Anyhow, I hope this saves someone else some time and headache. UMatthew , May 29, Joined: Jul 9, Posts: Hey UMatthew, thanks for your post. Strangely I found many solutions for resolving Unity Remote 5 connection issues but none of them worked for me. Finally I came up with yours and frankly I tried it without faith but it worked!! Thanks man I wish Unity would provide more information on making Remote app work.
It's really a great tool but it's quiet difficult to make it work. HectorOfPriamos , Jun 26, OK I can't make it work again ZoidbergForPresident , Jul 9, For info I had no problem compiling and deploying to the tablet This issue is still not solved, unity remote 5 desperatly does NOT show the debugging app.
Tried with a mobile phone, does the same ZoidbergForPresident , Jul 14, Joined: Jul 13, Posts: 4. What is great is i can use the andriod logcat and get a screen capture of my phone without issue. I can see the lag and comms from the phone and unity. I can build and run from unity and the app auto loads the phone. But for the life of me nothing seems to get the live PLAY test to work ZoidbergForPresident , Jul 24, Joined: Jul 26, Posts: 1.
AnAoRong , Jul 26, Joined: Apr 9, Posts: 1. Joined: Jul 5, Posts: Just did the same steps that always worked. Joined: Jul 28, Posts: 2.
Joined: Oct 28, Posts: 1. It didn't wanted for me to manually edit the paths either. I finally fix it by opening the version of the editor and manually setting it up to paths. Last edited: Sep 4, Joined: Mar 14, Posts: Hello, I had the same problem and I just want to share my solution here as it is the first google result. Nothing was working, but this: I had to dock my "Game" tab I usually have it floating on a second monitor and select "Maximize on play".
After this and hitting Play mode, my Unity Remote on Android was working like a charm. I used this solution on some previous versions too, currently I am on Joined: Sep 16, Posts: Nothing works. Windows Unity Editor At this point, Unity should declare it deprecated or something and remove this junk from the Play Store for Android. FYI, Android studio and command line works fine, logcat, adb connect no problem.
My device is also detecting in build settings etc.
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