Sections 1 and 2 of this guide explain the fundamental knowledge you need to understand before starting to build DOTS applications, and the biggest obstacles to achieving good performance. Later sections contain techniques that you can use to squeeze even more performance out of the technology, but you must have a fundamental understanding of the basics to get good use out of them.
Unity for Educators is an entryway to the Unity technology platform and the Unity educator community. This free course is created by teachers for teachers. It's inspired by the experiences of passionate and innovative Unity educators around the globe. This course is for any teacher, in any educational setting, who wants to equip their students with the skills and experience that will enable them to be the creators of tomorrow and prepare them for high-demand technology careers. Designed for people who have an intermediate knowledge of Unity, the goal of this course is to teach you how to design, develop, and deploy a VR application.
Coached along the way by experts from Oculus and Unity, you'll build a vertical slice of an escape room game throughout the course. Take your VR skills to the next level with this deep dive into the principles of VR development. And when you ran into problems or got in over your head on something, Jason was right there to help you sort things out, on almost daily video conference calls, through Facebook, or even email.
That was a nice touch. I got the impression that Jason really wanted you to walk away from this course knowing all of his secrets and prior experience in the Game industry. His goal was to keep you from making mistakes he had witnessed over the years.
All of the qualities of a true Mentor. I will be forever grateful to Jason for his guidance and techniques used to get me up and coding in Unity much faster than I could have done it through all of my other studies. With everything I do, I primarily want to help you learn. Your questions will help guide the course and your projects will be used as the samples for learning. Are you ready to take your Unity Skills to the next level? Get ready to learn 8 years worth of knowledge in a few weeks.
Q: How much time do I need to spend each day? Q: Will there be any other expenses like buying assets? Q: Are there any prerequisites to take the course? See what others are saying. Jason is an excellent teacher and always willing to pop in to help.
Game Development. The material in this course is divided into 6 Sections. Section 1 features a short introduction to the course. In Section 2 we will focus on making cards. We will use Unity UI features to create both faces and card backs of our cards. Spell cards and creature cards will be designed a bit differently. Creature cards will have distinctive oval frames around creature images. You will learn how to rotate cards that are made with Unity UI properly.
We will do some scripting to make a simple system that will allow us to create and edit our cards as assets in Unity. In Section 3 we will continue working on different visual elements: mana pools, rope timer, hero portraits, end turn button and so on. By the end of this Section we will assemble a visual layout of our Battle Scene that our players will see in the final version of the game. We will also explore several scripts that will help us drag cards in the game, organize and display enlarged previews of cards and creatures.
In Section 4 we will prepare our project for bringing in all the scripts that will handle Logic in our game. Section 5 is the most complicated Section of this course in terms of scripting. We will also discuss turn management and test our burning rope timer. In the final section of this course you will learn to create spell and creature effects for your game. Creature effects might be caused when the creature enters the battlefield, when the creature dies, when the turn starts or ends or even when certain events occur in the game like: when your Hero takes damage, draws a card, etc….
I have tried to save the project that I was working in as often as I can so that you can easily pick up the material from any point in this course. All these assets that are used to create cards, creatures, hero powers and other game elements are free for commercial use and available for download with this course.
You can find detailed info on art and scripting assets and links to some other useful resources in the Credits file that you can download with this course.
Previous Article. Next Article. May 19, 0 Apr 17, 0 Update 2: -Collectable heart and hidden object added. Log in with itch. I really enjoyed playing the game, the mechanics are good and the art is very nice on the eye.
Reminds me of a game a few years ago called New Zealand Story.
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